The Automated Testing In Games community is dedicated to test automation and quality engineering in the video game industry.
Members are involved in several sessions at GDC this year, which you can find below, along with other automation and automation-adjacent sessions.
If you’d like to stay involved with ATIG after GDC, join us here!
Automated Testing Roundtables
Having run for over a decade, these roundtables bring together people of all experience levels and budgets to discuss how they currently, or would like to, use automated testing of any form.
Moderated by ATIG veteran Andrew Fray, People propose questions and we open it up to the room to answer. All experience levels, budgets, genres and platforms are welcome.
We have loose themes for each day, but you may ask questions on any topic.
The roundtables are available to anyone with a Festival Pass or Game Changer Pass.
Day 1: Process
Monday, March 9th, 4.30-5.30pm,
Room 308, South Hall
View on GDC Agenda
Day 2: Legacy
Wednesday, March 11th, 1.50pm-2.50pm,
Room 308, South Hall
View on GDC Agenda
Day 3: Implementation
Friday, March 13th, 10.50am-11.50am,
Room 306, South Hall
View on GDC Agenda
Panel: Test Automation Is an Essential Investment for All
Thursday, March 12, 4.30-5.30pm,
Room 2010, West Hall
Festival Pass, Game Changer Pass
View on GDC Agenda
If you’re here, you almost certainly already believe that test automation is a useful tool for almost all game projects. This panel is aimed at stakeholders and decision makers who are interested but not yet convinced, or those who need to do that convincing.
Hear from a panel of three automation experts from a range of industry backgrounds across budgets, platforms and genres: Branka Billante (ex-Blizzard), Andrew Fray (Alphabear, Rollerdome), and Henry Golding (Sea of Thieves) will discuss what test automation can do for video game development, the successes they’ve seen across their careers, as well as the mistakes they’ve made.